Hospital of Horror: Osscapy of the Phlagyn
2 Months
Timeline
C#
JS
Language
Custom C# Console Application
Engine
1
Team Size
Design
Development
Contributions
Greetings adventurer, are you prepared to face the Hospital of Horror: Oscapy of the Phlagyn? A game so cutting edge, so engaging, so gods damn terrifying... You might just die.
Press Enter to Begin
Keywords
LOOK - More or repeat info about something
LOOK AT (Object) - More specific (This will spit out the defult output if no info on specific thing)
TAKE - Picks up an item
READ - Read something
OPEN [caracteristic] DOOR - Opens door
SHOOT - Shoot something
UNLOCK - Unlocks something
USE AXE or USE AXE ON - Hits something
YES or Y
NO or N
GIVE (Item)
THROW
TALK
URINATE
Navigation
Move somewhere or go through a door:
North or N
South or S
East or E
West or W

Project
Created as my first foray into game programming, Hospital of Horror is a text-based adventure originally built in C#, heavily inspired by the writings of Garth Marenghi (Matthew Holness). This project served as my introduction to object-oriented programming, teaching me the core logic behind player state management, inventory tracking, and conditional branching.
I recently converted this from C# to JaveScript to allow for native play within a browser.
My Role
-
Programming: I built the original custom text-engine in C#, and recently ported the entire state machine and game logic into JavaScript for the web.
-
Writing: I frequently forget how much I love writing. Despite the quality... I had fun.
Tools Used
Visual Studio