top of page

Hospital of Horror: Osscapy of the Phlagyn

2 Months

Timeline

C#

JS

Language

Custom C# Console Application

Engine

1

Team Size

Design

Development

Contributions

Greetings adventurer, are you prepared to face the Hospital of Horror: Oscapy of the Phlagyn? A game so cutting edge, so engaging, so gods damn terrifying... You might just die.

Press Enter to Begin

Keywords

LOOK - More or repeat info about something

LOOK AT (Object) - More specific (This will spit out the defult output if no info on specific thing)

TAKE - Picks up an item

READ - Read something

OPEN [caracteristic] DOOR - Opens door

SHOOT - Shoot something

UNLOCK - Unlocks something

USE AXE or USE AXE ON - Hits something

YES or Y

NO or N

GIVE (Item)

THROW

TALK

URINATE

 

 

Navigation

Move somewhere or go through a door:

 

North or N

South or S

East or E

West or W

Screenshot 2026-09-03 192802.png

Project

Created as my first foray into game programming, Hospital of Horror is a text-based adventure originally built in C#, heavily inspired by the writings of Garth Marenghi (Matthew Holness). This project served as my introduction to object-oriented programming, teaching me the core logic behind player state management, inventory tracking, and conditional branching.

I recently converted this from C# to JaveScript to allow for native play within a browser.

My Role

  • Programming: I built the original custom text-engine in C#, and recently ported the entire state machine and game logic into JavaScript for the web.

  • Writing: I frequently forget how much I love writing. Despite the quality... I had fun.

Tools Used

Visual Studio

bottom of page