
GAME AND
SYSTEMS DESIGN
PORTFOLIO
About Me
I am a systems-driven Game Designer and recent graduate who thrives when breaking down complex mechanics and building systems to support a strong design goal. Coming from a background in video editing, I have a sharp eye for pacing and structure, as well as the broader production effort that goes into creative products and achieving an intended vision. My pivot into games started when I pushed to step outside my editing role to design a VR training application for my previous company (see it here). Not only was it the highlight of my video editing career, but also built the foundations of my future aspirations.
I specialise in architecting core mechanics, balancing economies, and bridging the gap between design and development teams.
When I’m not writing documentation or modelling economies in Excel, I’m usually reading, playing guitar, or hanging out with my cats.
